I'm not sure why it is really, but ironically communication rarely seems to be the strong suit for visualisation products. So - Twinmotion kind of blew it for me by not setting out a clear timeline for VW integration and use of the Spacemouse.
I very much appreciate that they're very clear about VW support, unlike Twinmotion. The interface - unlike Twinmotion's monstrous screen takeover - is very clean as excepting that extra tool palette there's effectively no interface. You can't currently play around with material appearance in Enscape but that's on their forward plan for Q4 this year. It's subscription-only (monthly/annually, and not horrendously expensive). You then frame images and videos in the Enscape window.
You can add stuff - furniture/people/etc) but you add them from the Enscape media store in VW, and you sort orientation and Heliodon in VW too. But again very much separate from VW - in this case via a C4D export.Įnscape is very different it adds a tool palette to VW and you can simply link the Enscape window to the VW window - navigate in VW (with a Spacemouse, for example) and your shiny high-quality Enscape view follows it. Again you can play with materials, add stuff, it responds to the seasons and weather (us architects regularly do renderings of our buildings in typical crap British weather, right?) and if you want movement and video it's brilliant - animated people, grazing cows in buildings, knock yourself out. Twinmotion's likewise an export job maybe I never played with it quite enough but it never seemed to hit the sweet-spot of connectedness between VW classes and its own model structure. It comes with one or two useful tricks such as a site insertion tool for photomontages, and image quality of final renders is lovely. The downside is that rendering doesn't use your GPU so is slow, although navigating using the preview window is pretty quick. I've been a long-time user of Artlantis, and have recently tried (and bought, given the bargain price) Twinmotion, and now Enscape.Īrtlantis is an export from VW (using a custom plug-in) it's a one-way process but pretty good as - if you set up your VW model right - everything simply snaps into high quality in ATL and you've then got flexibility to add stuff (furniture/people/etc) and play with shaders to tweak material appearances etc.